Autodesk Maya 2015 Extension 1
The newest update for Autodesk Maya 2015 delivers powerful new production tools to help studios large and small build more efficient and productive pipelines. With a sophisticated new color management system that offers a color-safe workflow throughout the lighting, rendering and compositing process; new tools that help make it easier to share, transfer, and collaborate on data; and extended customization options for Viewport 2.0, Maya 2015 Extension 1 helps provide studios with new opportunities to create differentiated, future-proofed pipelines.
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-- Color Management: A completely new color
management system preserves artistic creative intent throughout the
lighting and rendering process with a simple linear workflow is
provided out of the box. Studios can customize the system to
closely match their color pipeline, enabling artists to work across
The Foundry's NUKE software, Adobe Photoshop software, Autodesk
Creative Finishing solutions, and certain other applications to
help allow for color compatibility throughout the studio
pipeline.
-- Performance Profiler: Technical directors can
now gauge, measure, and debug the performance of individual nodes,
character rigs, and Maya scenes. Performance Profiler offers a
graphical interface that enables performance measurement and
graphing for dirty propagation, evaluation, deformations,
rendering, Qt events, XGen instancing and Bifrost simulations.
Developers can now use Performance Profiler in other custom tools
and plug-ins using a robust API (Application Programming
Interface).
-- Modeling and Workflow Productivity
Enhancements: Requested by artists, the update now
includes workflow enhancements to make daily tasks easier and more
efficient: expanded wireframe color choices; a per-menu keyboard
shortcut to repeat the last command; object visibility toggling;
color coding in the channel box to reflect various key states;
performance improvements and multi-UV tiling support for
OpenSubdiv; enhancements to the Multi-Cut tool; further integration
of the Modeling Toolkit; and new custom pivot workflows.
-- XGen Performance Enhancements: Artists can now create
and groom hair, fur, and feathers on characters, and populate large
landscapes with grass, foliage, trees, rocks, and debris trails
faster and more efficiently, with targeted performance enhancements
for the XGen Arbitrary Primitive Generator.
-- Python API for Viewport 2.0: Maya 2015 Extension 1
introduces a Python API for the high-performance Viewport 2.0
hardware-accelerated display, offering increased flexibility for
viewport customization using this popular and easy-to-learn
scripting language.
Availability: Autodesk Maya 2015 Extension 1 will
be available September 10, 2014.
Autodesk 3ds Max 2015 Extension 1
Autodesk 3ds Max 2015 software helps increase overall
productivity for artists and designers working with the
high-resolution assets required by today’s demanding
entertainment and design visualization projects. The newest update
adds new features that help artists easily create and exchange
complex assets across multiple workflows:
-- OpenSubdiv Support: Extension 1 adds the top
featured requested from the community. Open-sourced by Pixar,
OpenSubdiv allows artists to represent subdivision surfaces,
visualize their model interactively without the need to render, and
offers overall greater productivity.
-- Alembic Support: Alembic makes processing
complex animated and simulated data more memory efficient and
allows artists to view large datasets in the Nitrous Viewport and
transfer them to other programs.
-- Enhanced ShaderFX: Enhancements to the ShaderFX
real-time visual shader editor offer expanded shading options and
better shader interoperability between 3ds Max, Maya, and Maya LT.
With new node patterns -- wavelines, voronoi, simplex noise, and
brick -- as well as a new bump utility node and a searchable node
browser, game artists and programmers can create and exchange
advanced shaders more easily.
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Availability
Extension 1 for 3ds Max 2015 is available August 12, 2014. For the
full feature details, visit http://www.autodesk.com/products/3ds-max/overview
.
About Autodesk
Autodesk helps people
imagine, design and create a better world. Everyone -- from design
professionals, engineers and architects to digital artists,
students and hobbyists -- uses Autodesk software to unlock their
creativity and solve important challenges. For more information
visit autodesk.com or follow @autodesk.
Autodesk, the Autodesk logo, 3ds Max and Maya are registered
trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries
and/or affiliates in the USA and/or other countries. All other
brand names, product names or trademarks belong to their respective
holders. Autodesk reserves the right to alter product and services
offerings, and specifications and pricing at any time without
notice, and is not responsible for typographical or graphical
errors that may appear in this document.
© 2014 Autodesk, Inc. All rights reserved.
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