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Poser 12 F.A.Q (Last Updated: 2024 Apr 18 2:45 am)



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Subject: Camera oddities ...


Boni ( ) posted Wed, 05 May 2021 at 7:07 PM ยท edited Sun, 14 April 2024 at 9:25 PM

I am using P12/Superfly. I have the Terradome2 up. I have a strange anomaly concerning the main camera and the aux camera. With the aux camera I can render and see the sky mat in the render, but cannot adjust the focal distance (i.e. the crossbars do not appear). With the Main Camera I can do the focal distance, but cannot render (or see in preview) the sky texture on the skydome. Note: depth of field is turned on in Superfly's render settings.

Main Camera:

Main Camera.png

Aux Camera:

Aux Camera.png

Boni



"Be Hero to Yourself" -- Peter Tork


Boni ( ) posted Wed, 05 May 2021 at 7:08 PM

How do I correct these issues with each camera, particularly the Main Camera?

Boni



"Be Hero to Yourself" -- Peter Tork


Digitell ( ) posted Wed, 05 May 2021 at 7:39 PM

Since this is a Poser 12 issue, I will move it to Poser 12 forum




Nails60 ( ) posted Wed, 05 May 2021 at 8:39 PM

Have you adjusted the camera yon value? something I often forget with td2 when I'm not using a scene I've previously set up. This shouldn't cause the difference between the main and aux cameras as they have the same default value, but I notice the aux camera is slightly closer to figures so it is possible skydome just out of range with main and not aux


Boni ( ) posted Wed, 05 May 2021 at 9:32 PM

I will check the yon, but I did alter the distance when I was trouble shooting.

Boni



"Be Hero to Yourself" -- Peter Tork


ChromeStar ( ) posted Wed, 05 May 2021 at 9:51 PM

Regarding the aux camera issue, I had an issue in a scene where the depth of field crossbar was way off to one side. If I remember correctly, it was because the scale of the camera had been changed. Setting the scale of the camera back to 100% resolved it. I don't know whether it's possible that it is so far off to one side you can no longer see it at all, but it's something to check.


Boni ( ) posted Thu, 06 May 2021 at 2:18 PM

I'll check these things out ... the scene before I put LF/LH in was a pre-made scene that came with TeraDome2. So it was their settings for each camera.

Boni



"Be Hero to Yourself" -- Peter Tork


Boni ( ) posted Thu, 06 May 2021 at 3:44 PM

Well the camera was at 45% in the aux and making it 100% I lost my figures and navigation was a monster, but that doesn't really matter, the focal distance issue was not resolved. I don't mind. Now the Main Camera ... yon fixed everything. So I'm happy. Thank you!!

Ginger2.png

Boni



"Be Hero to Yourself" -- Peter Tork


ChromeStar ( ) posted Thu, 06 May 2021 at 8:06 PM

Yeah, if the camera scaling is changed, it also shifts the view. Very annoying to fix, I don't think there is any way around that. I'm not sure if there's even a reason why you would ever change the scaling from 100%, it may be a needless setting that only causes trouble.


Boni ( ) posted Fri, 07 May 2021 at 7:42 AM

That was a curious setting for the pre-load scene. I'm sure they had their reasons. Perhaps dealing with wide angle issues and a vary large scene. Who knows. Thank you ChromeStar for the comment. And everyone for all your help!

Boni



"Be Hero to Yourself" -- Peter Tork


FVerbaas ( ) posted Mon, 10 May 2021 at 9:22 AM ยท edited Mon, 10 May 2021 at 9:27 AM
Forum Coordinator

Hmm When scaling the cam puts the centre off centre that may be a way to reach tilt and shift effects. Poser uses a pinhole type lens that does not have an 'axis', so with some change in focal length shift and tilt are the same thing.

Sure same can be reached via area render but that is much more a hassle.


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