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Poser 12 F.A.Q (Last Updated: 2024 Apr 18 2:45 am)



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Subject: Using Poser Morphing Ball Prop and HDRI equirectangular image


infinity10 ( ) posted Mon, 03 May 2021 at 11:41 AM · edited Sat, 20 April 2024 at 10:21 AM

For background and illumination.

So I figured out this is the best setting for me to illuminate my Poser 12 scene as well as to get an immersive background environment. See my screen capture below for the details. (I am using a third-party 360 HDRI image). There is no light in this scene. The illumination comes from the HDRI.

Note: If the HDR file is clipped, it means it won't serve well as an illuminating source. You will have to check your HDR files and fix them - that involves very technical knowledge and is not within my scope of experties to advise. I only know that clipped HDRIs don't illuminate scenes properly.

There is a non-technical fix to fake an unclipped HDRI - see https://sites.google.com/view/grumpyoldfartssite/my-3d-cg-experiments/my-cg-experiments-5#h.wm6l4iy44lyi for my discussion of SlickSHWart's method.

PoserMorphingBallENVsettings.jpg

Eternal Hobbyist

 


infinity10 ( ) posted Mon, 03 May 2021 at 11:43 AM · edited Mon, 03 May 2021 at 11:44 AM

I have also posted this image at my own website on Google Sites:

Link

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infinity10 ( ) posted Mon, 03 May 2021 at 11:51 AM · edited Mon, 03 May 2021 at 11:52 AM

In my opening post, I have a URL to my own website discussing SlickSWHart's non-technical fix for getting clipped HDRIs to illuminate scenes. This is a "cheat" method or a "faking it" method to squeeze out better illuminating properties from a clipped HDRI.

The clickable link is this

Eternal Hobbyist

 


infinity10 ( ) posted Mon, 03 May 2021 at 11:59 AM · edited Mon, 03 May 2021 at 12:00 PM

Some of the settings are very small and hard to read in my image.

I scaled the Morphing Ball to 7000 per cent. To get the hemisphere base the flattest, dial it to 0.468. Raise the entire prop +0.585 in the Y direction.

You probably don't need the mapping node in this case, but it is my habit to include a mapping node when my node set up involves equirectangular images.

You also may not need the HSV node if your HDRI is technically perfect. However, there are some HDRIs which are not managed well (too technical to explain) and need bumping up in the Value and Factor options of the HSV node.

Eternal Hobbyist

 


ChromeStar ( ) posted Mon, 03 May 2021 at 1:01 PM

What are the advantages of doing it this way vs putting the HDRI in the background nodes? Does it preview better?


hborre ( ) posted Mon, 03 May 2021 at 10:15 PM

Normal HDRI projection in the background node is not controlled with camera rotation, it is fixed and will not change. With this process, the scene will change according to its placement on the hemisphere as you change the camera angle.


ChromeStar ( ) posted Mon, 03 May 2021 at 10:26 PM

Ah, ok, that is helpful. I have only just started playing with HDRIs.


infinity10 ( ) posted Tue, 04 May 2021 at 3:13 AM

Erratum - In my opening post, I said "There is a non-technical fix to fake an unclipped HDRI" I meant "a clipped HDRI". Sorry for the confusion.

Eternal Hobbyist

 


hborre ( ) posted Tue, 04 May 2021 at 7:01 AM

Have you worked out the shadow catching yet?


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