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Poser 11 / Poser Pro 11 OFFICIAL Technical F.A.Q (Last Updated: 2024 Apr 15 3:14 am)

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Subject: Render Queue using Superfly ends with bright eyes


JayCeeRD ( ) posted Mon, 05 April 2021 at 9:17 PM · edited Mon, 01 April 2024 at 7:22 PM

Hi All,

When I use the render queue (or area render) using superfly, the characters have very bright (almost glowing) eyes. See attached. When I change to firefly, the queue seems to work okay, but I won't always want to use firefly. And when I use superfly in real time, the eyes look fine. It's happened with multiple characters, so I don't believe it's the texture or model. I put the specular to 0, just in case, and it didn't change anything.

Has anyone seen this issue before? Is there a way to address it?

Thanks, John. bobby with glowing eyes.png


JayCeeRD ( ) posted Mon, 05 April 2021 at 9:29 PM

Sorry - not area render, but render in queue with superfly and background render with superfly.


RedPhantom ( ) posted Tue, 06 April 2021 at 6:07 AM
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does it do it if you render just regularly, or with an area render, using superfly of course? If it does, you might want to post your eye textures here. I'm not sure what figure that is, but it could be issues with the sclera (white), eye surface (the coating covering the eye), and the tear line if it's there.


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hborre ( ) posted Tue, 06 April 2021 at 7:51 AM
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That looks like an active ambient channel to me. I agree with RedPhantom, if you can post a screencap of the Material Room shader nodes we can determine where the problem is occurring.


JayCeeRD ( ) posted Tue, 06 April 2021 at 9:59 AM

Hi,

Thanks for getting back to me. To answer your question, This only happens when I do a queue render in superfly or a background render in superfly. When I render in real time (or area render), it renders fine. I've changed all the specular/ambient settings in the material room. It renders fine in real time. It renders fine in firefly (all types of renders). It happens to all the characters I've tried it on (all are based on Michael 4) in superfly queue render.

I believe the issue is in the rendering (queue rendering vs real time rendering).

Any ideas?

Thanks again.


hborre ( ) posted Tue, 06 April 2021 at 10:36 AM
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A screencap of the Material Room for those textures would be helpful to duplicate the issue. I have moved away from using the PoserSurface for any Superfly rendering unless I absolutely need to. It could sound like a P11 bug. Unfortunately, any further corrective development on P11 has come to a halt.


JayCeeRD ( ) posted Tue, 06 April 2021 at 8:33 PM

Hi,

Here's superfly render in background: image.png

Here's superfly render: image.png

What would you like to see in the material room? cornea? tear? iris?

Thanks, John.


hborre ( ) posted Wed, 07 April 2021 at 8:43 AM
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It's not only the eyes, everything looks off. Yes, show the material room nodes.


JayCeeRD ( ) posted Wed, 07 April 2021 at 8:38 PM

What else looks off? Only the eyes look different to me.

I'm not sure what materials you want to see. Here's the material room for the tear: image.png

Thanks, John.


RedPhantom ( ) posted Wed, 07 April 2021 at 9:00 PM
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Compare the scatter group number on the pbr node with the scatter group number on the eye white texture. I'm not sure what figure that is to know what exactly it's called. The 2 numbers need to be different. Also, check if there are any other materials covering the eyes, like eye surface. Make sure the scatter group number for each is different.


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hborre ( ) posted Fri, 09 April 2021 at 8:39 AM
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My recommendation for optimizing the Material Room settings is to use Snarly's EZSkin 3 found here. Read the instructions that come with it. It should eliminate that problem, I haven't seen any differences between Render Queue, Background Render, or regular SuperFly render with it.


JayCeeRD ( ) posted Fri, 09 April 2021 at 9:44 PM

I actually have ezskin 3. I tried it. It sort of worked. But there are still issues. I'm going to stick with firefly and if I need superfly, I'll just do it in real time.

But I do thank you for the suggestions.


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