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New Poser Users Help F.A.Q (Last Updated: 2024 Mar 28 10:02 pm)

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Subject: Textures


Poncho123 ( ) posted Thu, 25 March 2021 at 6:31 AM · edited Mon, 19 February 2024 at 10:51 PM

Please excuse me asking what is probably a stupid question. When I download clothing there is often included a textures file, but nowhere can I see how and where you use it. I imagine it's probably in the Material Room but can somebody plaese tell me how.


RedPhantom ( ) posted Thu, 25 March 2021 at 7:40 AM
Forum Moderator

While not strictly required, yes, it is a good idea to be in the material room when you add textures. There are 2 places where you might find material files. In your library, they are usually under materials. Click on the button at the top that looks like a paint pallet. Or they may be under poses, the one that looks like a runner.


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Poncho123 ( ) posted Thu, 25 March 2021 at 9:15 AM

I'm sorry, I have'nt made myself clear. I can find the material files in the way you say but I can't finfd how to find the textures file.


RedPhantom ( ) posted Thu, 25 March 2021 at 10:37 AM · edited Mon, 06 September 2021 at 10:28 PM
Forum Moderator

I'm afraid I'm not sure what you're asking. The material file loads the texture. By texture file I'm assuming you are meaning something like this:

gaurd uniform.png

The material file tells poser to load and apply that along with reflections, bump maps, etc, to the proper parts of the clothing.

the picture I posted was in Runtime/Textures/redphantom/Dress uniform. The texture maps should be in runtime/textures/(whatever folder the creator used to separate it from every other texture map you might have)


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Poncho123 ( ) posted Thu, 25 March 2021 at 10:48 AM

I.m sorry, I was thinking that the textures were seperate from the materials. I now realize that the files in the texture folder are simlply JPG images of what's in the materials folder. Thank you for your patience.


NikKelly ( ) posted Mon, 05 April 2021 at 8:01 PM

Can be more complex, as MC5/MC6 and 'pose' files may set many more parameters than just calling texture maps for eg diffuse, ambient, specular, transmission & bump / displacement. I meet this from other direction, while converting props from formats such as MMD and SFM...

If you dig around in eg MC5 with a text editor such as Notepad, you'll see it is a 'super-set' of an OBJ's MTL. Which, of course, you'd get by exporting model as OBJ...

Why convert a perfectly good prop to simpler, OBJ+MTL format ? I also run a couple of budget 'home design' programs, which import such. Though they cannot pose figures, their tool-sets can lay out a sprawling house-plan or set with ease..


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