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Poser Technical F.A.Q (Last Updated: 2024 Jan 21 5:53 am)

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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

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Subject: saving animation with bullet phsyics saved as morphs?


poisinivy ( ) posted Sun, 28 February 2021 at 10:10 AM · edited Sat, 16 March 2024 at 7:38 AM

Is there a way to save out bullets physics as morphs for soft tissue movements in a animation cycle in poser12 I had been playing around with poser 12 for animations and I created a really smooth walk cycle and was able to achieve a realistic soft body tissue I made the walk cycle using walk designer and added the bullet physics after i completed the walk animation. ( I love walk designer ) its a 180 keyframes long animation cycle at 30 kfps My problem is when i save or export the animation it does not save the soft body dynamic only the walking movements. and considering i did this for Alyson I would like to preserve this for later use. Is there away to bake the physics into the animation like a morph dial? and be able to export it as a BHV . I had tried saving it in export of FXB but that just saved the character as a preset . not a motion file like an BVH file The best I can do as of now is save the whole thing as a animated scene

Thanks for any help


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