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Poser Technical F.A.Q (Updated: 2016 Jul 11 4:57 pm)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.
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Subject: saving animation with bullet phsyics saved as morphs?
Is there a way to save out bullets physics as morphs for soft tissue movements in a animation cycle in poser12 I had been playing around with poser 12 for animations and I created a really smooth walk cycle and was able to achieve a realistic soft body tissue I made the walk cycle using walk designer and added the bullet physics after i completed the walk animation. ( I love walk designer ) its a 180 keyframes long animation cycle at 30 kfps My problem is when i save or export the animation it does not save the soft body dynamic only the walking movements. and considering i did this for Alyson I would like to preserve this for later use. Is there away to bake the physics into the animation like a morph dial? and be able to export it as a BHV . I had tried saving it in export of FXB but that just saved the character as a preset . not a motion file like an BVH file The best I can do as of now is save the whole thing as a animated scene
Thanks for any help