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Freestuff F.A.Q (Updated: 2021 Apr 23 10:11 am)
Welcome to the Freestuff Forum. The Freestuff Forum is intended for all freestuff related postings within our community. This is a highlight area where our membership is invited to review, announce and give feedback in greater detail on various freestuff items offered. Members can also post wishes of freestuff items they would like to see.
Subject: Darth J's WIP and Freebies (Take 2)
My latest and probably last visit to Edinburgh was in 2006 as a sort of "farewell tour". So the bank (or any other Scottish building) is not on my list. My new yearly(?) travel destination is Berlin, with a special interest in anything that's left of East-Germany. Still on my to-do list are the Fernsehturm and Palast der Republik.
Currently downloading a whole load of your freebies. I love them especially the round filling station which is perfect for my current project. I was just wondering, were the Terrace Houses ever released, or are my blind eyes missing the link. I would really love those. Thanks again for the freebies.
Darn. A Double "if" and "soon" -> T_T. At least the railway station is out. I am currently getting the plattenbau models.
I am currently collecting models for renders of a town .Your models are coming in very handy - ready-to-go stuff like the bus station and railway station is what makes me think I can actually do this. Most of the railway stations available are either city, futuristic or old tiny West ones: too big/much or too little and I don't think I have seen a bus station anywhere else.
The town is meant to be a bit retro/steampunk, but I live in a modern area, where things like the post office are visible as a counter integrated into the supermarket - and your models save me having to do actual location scouting just to find the look I want - and I don't model so then I'd have to try and use room creator or something to put together the building. Your models are a really a life and brain saver.
The price is great too ^_^!
The 2 "if" can be removed, I did find an almost ready Poser prop back (see render of not completely textured model above) which seems to be without fault. One of the backyard floors is missing but I have an original solution in mind to solve that problem.
I still have to check if all the texture/material zones are correct, worst case scenario that could prevent a release because this is the only file I could find. All the original files are gone, one computer crash too many. Which means no further corrections or modifications are possible. And I'm not willing to recreate the whole thing either, as they say here "de pastoor doet geen 2 keer de mis voor 't zelfde geld".
The "soon" part that's another matter ...
You have no idea how you short-circuited my poor mind - German looks like Afrikaans (I'm in South Africa) which I know enough about to mangle both into English, so my brain already started trying but that saying floored me!!! I had to search for a reference to something I could read - "Een pastoor doet geen twee missen voor het zelfde geld" - "A pastor gives two who don't have before giving himself "?
Hopefully the terrace is alive, but I understand if it isn't. I have my own experiences with "irrecoverable losses" - sometimes the pain of knowing with each step that you had so much done, makes re-doing things a mountain not worth climbing.
Dutch (or Flemish) ain't German.
Literally : a priest doesn't do the same mass twice for the same money.
Translate : restarting the same building all over again would be utterly boring, as you guessed.
And in the end I would still end up with a different building because my technique has evolved since.
How to totally mangle Dutch/Flemish:
Die pastoor doet geen 2 keer de mis voor 't zelfde geld
Read sentence and identify what is not translating:
*[keer de mis]: * 'de' makes me think French and that X de Y = X of Y
Google'd the sentence and got me very similar
"Een pastoor doet geen twee missen voor het zelfde geld"
[keer de mis] = Missen
Google "Missen" got me German where it means "to be or do without what one needs". misled myself from there.
Een(Afrikaans: een = One/A) pastoor (English: Pastor) doet(Afrikaans:doen = do) geen (Afrikaans: gaan = go/do) twee(two) missen (German) voor (Afrikaans:voor = before) het(Afrikaans: het = have/had) zelfde(English-Afrikaans = self-same) geld(Afrikaans: Geld = money
^_^. Thanks for clarifying.
The good and the bad news.
The prop above is an unfinished "beta-testing" model and cannot be released. However, after some more rummaging through my computer (imagine something like a very dark dungeon) I found an original file which can be modified. So far the good news.
This file is more than 1 year old though. As said before the way I make my models has evolved considerably since and this one needs a major overhaul. So the "soon" remains, that's the bad news.
Okey Dokey. I have found some other Terraced house to try out, but to be honest, yours just sat right with the vision I had in mind. The project I wanted them for is due end August, so I was taking my chances that the files were lying around waiting to be uploaded based on the final renders. Don't push yourself to finish them on my account, but if/when they come out, I'll be right amongst the first to download.
I was hooked by the last render you did with all the rows: instant neighbourhood plus a trainstation to go with it (and there was something about corner store ^_^). Brilliant!
The 10-house row turned out to be unworkable because of memory limits. Maybe one of the reasons why the project was halted.
Then you mentioned the corner shop, which is actually a separate project. Which I found after another expedition through my dungeonesque computer.
This corner shop has a somewhat simplified design - no realistic interior - but that would be ideal if you want to build a whole city. Though "simplified" is relative, there are still 83 material/texture zones !
Render : the (probably) final "24k solid gold" beta.
Dungeons? Gold? Your computer might be the next gaming hit complete with mini-quests and hours of game play: Terrace House - The Lost Model. I replied earlier but it looks like my reply was consumed by the blackhole of internet problems.
Funny thing about me and interiors - I lack ... spatial visualisation. (Some say it's because I'm girl; I say it's because nobody told me geometry was meant to be real world practical and not Art for mathematicians).
So I struggle with envisioning what the inside layout of buildings are supposed to be.I like buildings with interiors, but I think I'd actually prefer floor plans, so I can do the interiors separately. I can work with floor plans. Prop Windows/Doors or at least mat zones make my life easier. (This is just an FYI on my views on buildings in general - not my demands)
I tend to brute force it a bit:
Using the Terrace Shop as an example:
Looked at the windows and doors to see if they'll be a problem. Sometimes they are period specific, and I don't have alternatives to replace them with, and therefore I can't build an interior.
In my case, I can make the interior shots focus on the aisles and the counter, so I can eliminate camera angles that would show the windows or doors, so I don't have to replace them.
Potential interiors (cheapest to priciest): DarthJ 50s Interior, DAZ Sweet/Magic Shop, DAZ mercantile interior, Meshbox The Store (Versatility of Bundle), Rendo Boutique (3-D-C)
Mentally visualise workflow: Load model, load walls, place walls around the room (one From the bay window to corner, intersecting with one to the end of the upstairs floor, and completing the square)
Initially I thought the counter was on the far inside but then decided it would probably be to the right of the doors, so that the shopkeeper can keep an eye on the customers by the entrance.
Noticed the window on that wall has grown bigger in the latest image, so counter goes back to the far inside. And have to figure out where to put the stairs to the upstairs floor.
After this preliminary evaluation, I decide whether the model is viable. Yes it is - and it enters my "get it" list.
Don't know if it's helpful feedback or not, and I speak only for myself.
Time to check the prescription. Lovely lyrics - but the song's way out of my clue zone. Too worn out to Google.
Layout looks interesting. I shall now challenge myself to fit a kitchen(ette) into the tiny rectangle. In South Africa the Open Plan layout is king - lounge, dining, kitchen all pretending to be spacious by virtue of wall-lessness.
The Store is perfect for that crammed corner store that carries everything!!! Perhaps my store manager shall be the hoarding kind and put a few free sheds in the back for even more stock.
A kitchen has come to mind: - Reika's Japanese70s house here at Rendo has a kitchen that should fit that space with room to spare. And it is $5.
And after a dozen or so "final" beta-models the "final" "final" model.
Featuring (amongst other things) :
123 material/texture zones, much more detailing is posssible than shown in the render above : separate wall sections, roofs, etc... 10 Versions of the same brick texture are included to avoid the "tiled" look
detailed interior, each room (except 1 toilet) can have its own walls and floor decoration.
detailed roof beams. Actually the modelling program generates the roof and beams in one go, easy.
The advert on the wall can be more or less faded using the provided blender node in the material room. The shop has been decorated as a butcher (which relates to the advert). The roof has been flattened to 15% degree, looks more British.
... and Ivan the Old Dirty Soothy Engine Driver has arrived too ...
(steam engine by birdman on Sharecg, not included)
Some more details :
The set consists out of 3 parts : pair-of-mirrored-houses, corner and Butchers Close, a dark, very dark, passageway. You can load the items separately but they won't level exactly then.
as mentioned before there are 10 variations of a the same tiled seamless brick texture : W10,W11 etc... These were made with a "brick generator" program that unfortunately no longer functions under Vista or Seven.
in the textures folder you may find some unused textures, including another brick and more wallpapers, most of those are from "Jennifer's Dollhouse Printables" site.
All together there are more than 200 material zones, you can detail the buildings much more than is shown here. Almost everything except the window glass is mapped for tiled textures.
Despite the many material zones I think I eliminated all the mistakes such as wrong texture references, but only after a dozen or so beta-models of each part. I need a vacation now.
Quote - Hiya! Still trying to download it... ShareCG connection is scorning me. Will let you know when I've managed to get it and open it up. But congrats on all the reviews and downloads!
- [facepalm] That's me accidentally posting on my sister's account after forgetting I logged out on a different tab. The 13th attempt worked and I have terraced houses!!!!! You deserve that vacation!!!