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Subject: ***** Weekly Speed Modeling Session #93: Northern pike *****


cartesius ( ) posted Fri, 14 August 2009 at 4:36 PM · edited Thu, 25 April 2024 at 8:51 PM

Some weeks ago we made a fishing lure but what good is a lure without a fish? So, the theme this session is a northern pike (esox lucius)! It's big, it's hungry, it's loaded with sharp teeth and you have 3 hours to model one!

Weekly Speed Modeling Session #93:
Northern pike

Start:
Friday August 14

End:
Friday August 21

Modeling Time Allowed:
3 hours

Also remember to visit our special Sticky thread, the Renderosity Cinema 4D Forum Speed Modeling Sessions, for more information as well as links to all sessions!

Best of luck and remember to have fun!

/Cartesius & kromekat


**Weekly Speed Modeling Sessions - General Rules:

**

  • Each Speed Modeling Session will generally start Fridays and continue for 1 week to the following Friday

  • Each week the moderators will post a theme or subject for you to model, with the time frame in which it should be done

  • Model your image in the time given, then render (render times are not included in modeling time)

  • These speed modeling sessions focus on modeling only, so texturing is optional and not included in modeling time

  • Post a render of your model in this thread stamped with name, nickname and time spent

  • You can dispose of the time as you feel - model 30 minutes one day and 1 hour the next, or do all hours in one sweep. The total time is what counts

  • You can enter as many models as you like, as long as each model is within the specified timeframe and does not use parts from previous models (all entries has to be modeled from scratch)

  • You don't have to model realistic or even existing objects, you are free to use your imagination but the given theme should be recognisable

/Cartesius & Kromekat


Gallery | Store | dogday-design.se

 

 


andyvxaraya ( ) posted Sat, 15 August 2009 at 3:45 PM

file_437136.jpg

Something like this? I'm not very happy about my pike's head shape.. but it should do for now. ![pike_mesh](http://homepage.mac.com/jyrobinson/.Public/3d_objects/pike_basemesh.jpg) Here is [ uv'ed lowpoly](http://homepage.mac.com/jyrobinson/.Public/3d_objects/pike_basemesh1.obj.zip) (20kb) obj file, if anybody wants to play with it in ZB, experiment or whatever.

Andy

 


cartesius ( ) posted Sat, 15 August 2009 at 4:44 PM

That's not bad at all for less than 2 hours! I think your base mesh could serve as an excellent starting point for a high poly version!

/Anders


Gallery | Store | dogday-design.se

 

 


thundering1 ( ) posted Sun, 16 August 2009 at 9:24 PM

I agree - VERY clean mesh!
Nice model, and I love the texturing!

-Lew


andyvxaraya ( ) posted Mon, 17 August 2009 at 4:42 AM

file_437248.jpg

Thanks guys. I've re-modeled the pike's head from scratch. Just out of curiosity. So here is the wire. It was pretty tricky, I had to look at different references to understand how the mouth folds etc and then tweak the mesh quite a lot to get the shape about right. May 'attach' it to the rest of pike's body later.

Andy

 


LesterJames ( ) posted Mon, 17 August 2009 at 9:19 PM

file_437304.jpg

Nice modeling and texturing, that head is looking good too!

Here's my attempt. Have never tried modeling a fish before but was fun to try.


cartesius ( ) posted Tue, 18 August 2009 at 7:33 PM

**Andy: **Great looking head! It is a difficult shape but I think you captured it very well :)

**LesterJames: **Really nice pike! Looks like very clean modeling which is not easy with an organic shape!

/Anders


Gallery | Store | dogday-design.se

 

 


cartesius ( ) posted Fri, 21 August 2009 at 2:41 PM
andyvxaraya ( ) posted Fri, 21 August 2009 at 5:06 PM

LesterJames, very cool pike model, especially so for the first attempt!

Andy

 


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