Congratulations to marforno for earning Renderosity's 2004 Merchant
of the Year title. marforno is well known for his high quality
architecture products. If you haven't seen marforno's wonderful
creations take a moment to browse his store (click here).
How does it feel to be the Renderosity Merchant of the year
for 2004? Well, it takes me by absolute surprise, in an
internet cafe in the middle of a trip to South America (Central
zone of Chile), and getting ready for a 3 day fishing trip in the
Northern Chilean coast. I am still kinda' walking on air and a
little shocked ... *smile*. Transcending all this, the remaining
feeling is simply fantastic. You are best known for your
architectural product line. From conception to completion, how much
time is typically needed for product development? This
depends mostly in the complexity of the project that we are
undertaking, and in our approach to it as a team. Most of our work
is improvisation. We come up with a basic idea and then we do our
best to put the energy into it that will make it grow practically
by itself. We are very careful in making all the components simple
enough to be used by users of all levels. Some projects will see
the light in 4 days, some in 2 weeks, and then again some will
never fulfill our expectations and will just be left behind.
All your products utilize high quality texture maps. What
tools do you use to create the maps? One of our main
concerns while working on a package is how far the components will
go in large, close up renders. Nowadays the general trend is large
renders, because in a large render the post production work is
easier. For this purpose we have gathered a large number of digital
images taken by both of us that are treated in Photoshop to achieve
the final desired look with the use of native PS filters, and also
some custom made patterns and shapes. What programs do you
use for modeling and how long have you been using them? I
use several programs, depending on what I am looking for, but my
favorite, without a doubt, is MAX. I've been using MAX for the past
3 years. I cant wait to see what you are cooking up for
release next year. Would you care to share any hot insider
information with the community? Well I think we will
continue with the "total package" concept that we have been
developing in the last year. Packages that make life really easy
for all kind of Poser users. Architectural settings, characters,
poses, light presets, etc., all in one package. Probably the next
architectural settings will be largely influenced by the South
American colonial architecture from which I am gathering very
interesting images and notes. Do you have any tips for
aspiring digital content developers? I believe that the
main thing is originality. Finding something that has not already
been done or is very difficult to find ... this inevitably will
generate a niche for the product and the new artist associated with
it. Add optimal quality to the equation and there you have a recipe
for instant success. But you cannot get there without an iron will
to win, and a large amount of study and perseverance. Do you
have any final words? First of all I would like to thank
our customers for all their support, critiques, suggestions, and
feedback. You people are amazing, thank you very much. Also I would
like to thank the people at home for all the efforts in making
Renderosity the best 3D place to be in. Clint, DebbieM, Lillian,
JenyK ... thank you so much. Very, very special thanks to my
partner Danie, one of the most versatile artists that I have ever
met. Thanks so much Spatz, you are simply amazing. Many thanks to
Rhiannon, another artist of many talents. Thanks so much for all
the inspiration, help and advice. And I'd also like to thank Joan
(kinouk), Luis (lluque), Rose (rjghise), Leah (Turtle), Karen
(Avalonne), Orietta (luciferino), and Jill (DTigerwoman).
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