Fri, Mar 29, 2:40 AM CDT

February 2006 MOM As Shanim Aery_Soul (Formally: As Shanim)

Feb 01, 2006 at 12:00 am by ClintH


First of all we want to thank all the those that left a comment on our previous interview. Honestly we can imagine someone thought: oh no! Them again! Okay, you do not have to leave another comment, we know many people do appreciate our work, even though they do not make their voices heard! THANKS to all! Who is As Shanim? As Shanim is actually Aery Soul ... and Aery Soul is As Shanim and Siliphiel. As Shanim would be nothing without Siliphiel! I really hope one day we�ll be able to change our Renderosity name and become Aery Soul! Forgot : I dont like talking about myself. Really. How long have you have you been rendering? I do not know. Since long I believe. I�m not sure� since some years I believe� yes, sure� some years, but before 3d I used to draw 2d (pixel art). I painted 32 x 32 pixel squares. I enjoyed it. I also made some renders with Amiga 500: reflecting spheres in raytracing, the check floor... nice memories. Fortunately those times are gone, how bothering it was to wait for days for such renders. However Amiga is the best thing of the last 25 years and I hope it will rise again so that I can paint in 32 x 32 squares again... but without waiting for days to render a sphere. What are you currently working on? I�m working on a sphere that reflects a check floor� I improved and added a cube� What? Ah. I see� It�s 2006 and we�re talking about Poser. Okay, sorry then. (I hope that render is complete...) Our next projects are very interesting. I will try to realize ever more complex and intriguing things. I�m taking inspiration from the great contemporary masters of art. Very soon we will present a set inspired by Royo�s art (the art of Conceptions). Actually we also find music very inspiring. When I create something I always imagine how it moves, what it says, which music would play during its adventures and so on... What software do you use and why? Any 3d software for Amiga naturally! ... ... ... Maya. Yes, I use Maya. The reason is very simple, I liked the name and started using it. It�s a modelling tool with which I can do what I want, it follows my ideas and this is enough to use it! Sometime I get the impression I can grab the vertex with my hand and move it wherever I want in the 3d environment. Great tool. Do you have any advice for getting started selling 3D work? Yes sure. To start selling I think it�s useful to work at something that is not too complex yet original. A piece of clothing for example: even though the modelling is simple if the idea is original you can become a merchant and find yourself in the top 30 in a couple of months. Ideas are always needed. Exaggerating is also important. When you create something always add things, it is always a good thing to do. Imagination... imagination is important! Do you think a cube can become a huge and complex starship? Do you think a sphere can become a Ferrari? Do you think a ciliber can become and amazing piece of clothing? Do you think you�ll let me know how it can be done? Where do you find inspiration for your products? As I said inspiration comes from the great artists, from old and new videogames; not to mention music, films and everything I have around. Everything my five senses tell me, I listen to! But of course inspiration it�s not enough, you also need a laugh. Yes, because after 4 years if you do not like what you�re doing I don�t think inspiration comes back just because she thinks you�re nice. To those that create, to artists, a life made of ups and downs is essential together with some heartfelt laugh once in a while (especially on the workplace).. Ahahah! How has this online community (Renderosity) enhanced your work, relationships, and learning? I still remember the day I realized I could create something: Poser clothes. It was December. I started modelling my first piece of clothing for the Market (string cloth) and it was a success (for me of course�)! (Okay, okay, I know, it�s boring... but let me go on!). Shortly afterwards I gave up my work to devote myself to the more satisfying job of leafleting. Open air, long walks in the city traffic, people that look you askance, no one that helps you, no one that wants your leaflet. One day, inspired as never in my life by a 3d-related magazine I took the decision I had to take. I went in front of my Amiga, I greeted it and started modelling. (Wait! No, wait... I�m almost done... com�on, drop that gun! Wait WAIT!!!!) To put it simple, without Renderosity I wouldn�t do what I do. I think this is more than enough! Do you have any final words? As me and a friend of mine said to our math teacher: Zero plus Zero it�s two Zeroes. ... ... Yes, as always! I have always something to say, that�s why I�m not listened at. Respect. I do not know who�s behind my monitor. I do not know how many people will read what I write. I do not know how many people look at my images. I do not know how much importance someone else�s image does have. Be it beautiful or bad. I cannot imagine how other people live and I cannot judge anything and anyone. I can just give my opinion, respecting all I can imagine and when I cannot do it I�m just a bit candid. Once again I have just spoken among millions of cries. Commitment it�s what is needed, for everything. I want to thank: my parents, I wouldn't be myself and I wouldn't be here without them. The music we listen at, which inspires us and keeps my memories alive. The visual art and its creators, simply fundamental for us. And finally I thank my elementary school teacher, my primary school math teacher and my secondary school Italian teacher. We want to thanks, hugs and kisses everyone. We want to thank all our customers for their support and appreciation over the years. We want to say thanks to the all Renderosity admins, for their work and availability. As Shanim & Siliphiel of Aery Soul
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